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1.
Addict Behav ; 156: 108049, 2024 May 01.
Artículo en Inglés | MEDLINE | ID: mdl-38733950

RESUMEN

INTRODUCTION: Previous research has shown that personality traits and gaming motives are important predictors for explaining regular and disordered gaming. However, the mediating role of gaming motives in the relation between personality traits and video game outcomes (e.g., time spent gaming or disordered gaming) has been scarcely studied and limited cross-national studies have addressed this issue. The present study aimed to examine the direct and indirect effects of the Big Five personality traits on weekly gaming and disordered gaming via gaming motives across seven countries. METHOD: 3540 college student gamers (59.5% women) from the U.S., Canada, Spain, Argentina, Uruguay, South Africa and England completed the online survey. Structural equation modeling was conducted to test models. Multigroup models were employed to test model invariance across countries. RESULTS: Significant, albeit weak, relations were found between personality traits and gaming outcomes, and were mediated mostly by coping motives in predicting disordered gaming, and by social interaction and recreation (to a lesser extent) motives in predicting weekly gaming. Some minor, yet significant, differences across countries appeared and are discussed in detail. DISCUSSION: The present findings indicate that the differential interrelations between personality traits, gaming motives, and video gaming outcomes may be generalized in college students across countries.

2.
Psicothema ; 36(2): 195-204, 2024 05.
Artículo en Inglés | MEDLINE | ID: mdl-38661166

RESUMEN

BACKGROUND: The Short Dark Tetrad (SD4) is a recently developed instrument for assessing the "dark" personality traits of psychopathy, narcissism, Machiavellianism, and sadism. We aimed to examine the SD4's psychometric properties, adapting it into Spanish and exploring its structure, gender invariance, reliability, concurrent validity, and nomological network. METHOD: A sample of 668 adults (Mage = 26.36, SD = 10.64, 69.2% females) completed the SD4 and other self-report questionnaires. RESULTS: The results demonstrated sound indices of reliability and concurrent validity, an adequate four-factor structure, and support for gender invariance. Furthermore, most of the findings about the nomological network were in line with prior hypotheses: All four SD4 scales were associated with low levels of agreeableness and antagonism; psychopathy was also related to low conscientiousness, disinhibition and impulse-control problems; narcissism was positively associated with extraversion and negatively associated with internalizing symptoms; Machiavellianism was uncorrelated with impulsivity-related problems, which made it distinct from the psychopathy profile; finally, sadism showed a similar pattern of associations to psychopathy, albeit less strongly linked to impulsivity problems and externalizing behavior. CONCLUSIONS: Overall, the SD4 presents sound psychometric properties, although the overlap between psychopathy and sadism warrants some caution.


Asunto(s)
Trastorno de Personalidad Antisocial , Maquiavelismo , Narcisismo , Psicometría , Humanos , Masculino , Femenino , Adulto , Trastorno de Personalidad Antisocial/psicología , Trastorno de Personalidad Antisocial/epidemiología , Adulto Joven , Sadismo/psicología , Persona de Mediana Edad , España , Adolescente , Personalidad , Reproducibilidad de los Resultados , Autoinforme
3.
Psicothema (Oviedo) ; 36(2): 195-204, 2024. tab
Artículo en Inglés | IBECS | ID: ibc-VR-43

RESUMEN

Background: The Short Dark Tetrad (SD4) is a recently developed instrument for assessing the “dark” personality traits of psychopathy, narcissism, Machiavellianism, and sadism. We aimed to examine the SD4’s psychometric properties, adapting it into Spanish and exploring its structure, gender invariance, reliability, concurrent validity, and nomological network. Method: A sample of 668 adults (Mage = 26.36, SD = 10.64, 69.2% females) completed the SD4 and other self-report questionnaires. Results: The results demonstrated sound indices of reliability and concurrent validity, an adequate four-factor structure, and support for gender invariance. Furthermore, most of the findings about the nomological network were in line with prior hypotheses: All four SD4 scales were associated with low levels of agreeableness and antagonism; psychopathy was also related to low conscientiousness, disinhibition and impulse-control problems; narcissism was positively associated with extraversion and negatively associated with internalizing symptoms; Machiavellianism was uncorrelated with impulsivity- related problems, which made it distinct from the psychopathy profile; finally, sadism showed a similar pattern of associations to psychopathy, albeit less strongly linked to impulsivity problems and externalizing behavior. Conclusions: Overall, the SD4 presents sound psychometric properties, although the overlap between psychopathy and sadism warrants some caution.(AU)


Antecedentes: El Short Dark Tetrad (SD4) es un instrumento recientemente desarrollado para evaluar los rasgos “oscuros” de personalidad de psicopatía, narcisismo, maquiavelismo y sadismo. Nuestro objetivo fue profundizar en las propiedades psicométricas del SD4 adaptando el instrumento al español, y examinar su estructura, invariancia de género, fiabilidad, validez concurrente y red nomológica. Método: Una muestra de 668 adultos (Medad = 26,36, SD = 10,64, 69,2% mujeres) completaron el SD4 y otros cuestionarios. Resultados: Encontramos índices apropiados de fiabilidad y validez concurrente, una estructura de cuatro factores, y apoyo a la invariancia de género. Además, los hallazgos sobre la red nomológica estuvieron mayoritariamente en línea con las hipótesis prerregistradas: las cuatro escalas SD4 se asociaron con baja amabilidad y antagonismo; la psicopatía se relacionó con baja responsabilidad, desinhibición y problemas de impulsividad; el narcisismo se asoció con extraversión y negativamente con síntomas de interiorización; el maquiavelismo no correlacionó con problemas de impulsividad, por lo que mostró un perfil diferenciado al de psicopatía; el sadismo mostró un patrón de asociaciones similar a psicopatía, aunque menos vinculado a problemas de impulsividad y comportamientos externalizantes. Conclusiones: En general, el SD4 presenta buenas propiedades psicométricas, aunque el solapamiento entre psicopatía y sadismo justifica cierta precaución.(AU)


Asunto(s)
Humanos , Masculino , Femenino , Adolescente , Adulto Joven , Trastorno de Personalidad Antisocial/psicología , Sadismo , Reproducibilidad de los Resultados , Psicometría , Personalidad , Maquiavelismo , Narcisismo
4.
Subst Use Misuse ; 58(13): 1678-1690, 2023.
Artículo en Inglés | MEDLINE | ID: mdl-37518059

RESUMEN

Background: It is important to identify students who would benefit from early interventions to reduce harmful drinking patterns and associated consequences. the Brief Young Adult Alcohol Consequences Questionnaire (B-YAACQ) could be particularly useful as a screening tool in university settings. Objectives. The present study examined the utility of the B-YAACQ to distinguish among students at-risk for problematic alcohol use as measured by the AUDIT. Objectives: The present study examined the utility of the B-YAACQ to distinguish among students at-risk for problematic alcohol use as measured by the AUDIT. Methods: A sample of 6382 students (mean age=20.28, SD=3.75, 72.2% females) from seven countries (i.e., U.S., Canada, South-Africa, Spain, Argentina, Uruguay, England) completed the B-YAACQ, the AUDIT and different measures of alcohol use. Results: ROC analyses suggested that a cutoff score of 5 maximized the YAACQ's discrimination utility to differentiate between students at low versus moderate/high risk in the total sample and across countries (except in Canada, where the cutoff was 4). In addition, a cutoff of 7 differentiated between students at low/moderate versus high risk in the total sample, while cutoffs of 10, 9, 8 and 7 differentiate between students at low/moderate versus high risk in Uruguay, U.S and Spain (10), Argentina (9), England (8), and Canada and South-Africa (7), respectively. Students classified at the three risk levels (i.e., low, moderate and high) differed in age (i.e., a younger age was associated with higher risk) and drinking patters (i.e., higher drinking frequency, quantity, binge drinking and AUDIT and B-YAACQ scores in the higher risk groups). Conclusions: This study suggest that the B-YAACQ is a useful tool to identify college students at-risk for experiencing problematic patterns of alcohol use.


Asunto(s)
Consumo de Alcohol en la Universidad , Alcoholismo , Femenino , Humanos , Adulto Joven , Adulto , Masculino , Psicometría , Alcoholismo/diagnóstico , Etanol , Consumo de Bebidas Alcohólicas , Encuestas y Cuestionarios , Estudiantes , Universidades
5.
Addict Behav ; 140: 107624, 2023 05.
Artículo en Inglés | MEDLINE | ID: mdl-36701906

RESUMEN

INTRODUCTION: Gaming motives appear to be an important predictor of time spent gaming and disordered gaming. The Videogaming Motives Questionnaire (VMQ) has shown adequate psychometric properties to assess gaming motives among Spanish college students. However, the utility of this measure has not yet been explored in other cultures. This research aimed to examine the structure and measurement invariance of the VMQ across seven countries and gender groups, and to provide criterion-related validity evidence for VMQ scores. METHOD: College students who reported having played videogames in the last year (n = 5192; 59.07 % women) from the US, Canada, South Africa, Spain, Argentina, England, and Uruguay completed an online survey to measure time spent gaming, disordered gaming, and the VMQ. RESULTS: Findings support a 24-item 8-intercorrelated factor model structure for the VMQ in the total sample. Our results also support configural, metric, and scalar invariance of the VMQ across gender groups and countries. Students from North America (US and Canada) scored higher on most gaming motives (except recreation and cognitive development) than students from the other countries. The correlations between VMQ and non-VMQ variables were similar across gender and countries, except in England where VMQ correlations with time spent gaming were stronger. DISCUSSION: These results suggest that the VMQ is a useful measure for assessing gaming motives across young adults from different countries.


Asunto(s)
Juegos de Video , Adulto Joven , Humanos , Femenino , Masculino , Reproducibilidad de los Resultados , Universidades , Psicometría , Encuestas y Cuestionarios
6.
PLoS One ; 17(12): e0280007, 2022.
Artículo en Inglés | MEDLINE | ID: mdl-36583999

RESUMEN

[This corrects the article DOI: 10.1371/journal.pone.0240726.].

7.
Psychol Assess ; 34(5): e32-e44, 2022 May.
Artículo en Inglés | MEDLINE | ID: mdl-35298218

RESUMEN

The major advantage of the Big Five Personality Trait Short Questionnaire (BFPTSQ) over other noncommercial Five-Factor Model (FFM) personality scales is that it targets both adolescents and adults. The aim of the present study was to explore the psychometric properties of this questionnaire in a Spanish, adolescent sample. The main sample was composed of 1,082 participants (Mage = 14.16, SD = 1.56, age range = 12-17 years), 53% girls. The results showed that the expected factor structure was mostly recovered using exploratory structural equation modeling (ESEM). The ESEM presented satisfactory fit indices, as well as metric invariance and partial scalar invariance across genders. Moreover, coefficient αs and ordinal Ωs of all the scales were over .70, and test-retest indices were significant (p < .001). Regarding the associations of BFPTSQ with a junior FFM inventory, the correlations with the broad-trait scales ranged from .61 to .72, and 29 out of 30 correlations with the facet scales were significant (p < .001). Finally, most of the expected associations between the BFPTSQ scales and the criterion measures (internalizing and externalizing symptom scales, life satisfaction, and academic performance) were confirmed, widely replicating the results found in the development of the original questionnaire. This study supports the construct validity of extraversion, agreeableness, conscientiousness, and emotional stability scales in Spanish-speaking adolescents. However, openness did not emerge as a well-defined factor in the present sample. The questionnaire seems to be a useful and readable measure for research and, potentially, for other applications such as clinical use. (PsycInfo Database Record (c) 2022 APA, all rights reserved).


Asunto(s)
Trastornos de la Personalidad , Personalidad , Adolescente , Adulto , Niño , Femenino , Humanos , Masculino , Inventario de Personalidad , Reproducibilidad de los Resultados , Encuestas y Cuestionarios
8.
Addict Behav ; 127: 107209, 2022 04.
Artículo en Inglés | MEDLINE | ID: mdl-34959075

RESUMEN

OBJECTIVE: The Cannabis Use Disorders Identification Test - Revised (CUDIT-R) is a broadly employed measure of cannabis-related problems. However, minimal research has tested the measurement invariance of the CUDIT-R among youths from different countries, hindering cross-national comparisons. Thus, the present study aimed to test the measurement invariance of the CUDIT-R between seven countries and gender groups, and provide different sources of reliability and validity evidence of the scale. METHODS: A sample of 4,712 college student lifetime cannabis users (mean age = 20.57, SD = 3.97; 70.4% females) from seven countries completed the CUDIT-R. Last 30-day cannabis users (n = 2402; mean age = 20.09, SD = 3.18; 67.7% females) additionally completed another measure of cannabis-related problems, and measures of cannabis frequency, quantity and motives. RESULTS: Multigroup analysis showed configural (equal number of factors and pattern of factor-indicator relationships), metric (equal factor loadings) and scalar (equal thresholds) invariance of the CUDIT-R across five countries and across gender in the sample of lifetime cannabis users. Cronbach's alphas and ordinal omegas ranked from .72 and .85. Large correlations were found between the CUDIT-R and another cannabis-related problem scale. Small to large associations were found between the CUDIT-R and other criterion variables (frequency and quantity of consumption and cannabis-related motives) providing convergent and discriminant validity evidence. Only a few differences in the magnitude of the correlations across countries were found. CONCLUSIONS: The results suggest that the CUDIT-R is a suitable measure to assess cannabis-related problems among college student from the U.S., Canada, South Africa, Spain, and Argentina and across gender groups.


Asunto(s)
Cannabis , Adolescente , Adulto , Comparación Transcultural , Femenino , Humanos , Masculino , Psicometría , Reproducibilidad de los Resultados , Estudiantes , Adulto Joven
9.
Psicothema ; 33(2): 312-319, 2021 05.
Artículo en Inglés | MEDLINE | ID: mdl-33879305

RESUMEN

BACKGROUND: Very few studies about the psychometric properties of the Anxiety Severity Measures (ASM) proposed in the DSM-5 exist, and none in Spanish-speaking populations. Thus, the aim of the present study was to provide validity and reliability evidence for the Spanish versions of the Agoraphobia, Social Anxiety, Separation Anxiety, Panic, Generalized Anxiety and Specific Phobia Severity measures. METHOD: Participants included 567 Spaniards (mean age=21.26, SD=3.61; 68.3% women). We performed Exploratory and Confirmatory Factor Analyses to test the structure of the scales, Differential Item Functioning (DIF) by sex, Cronbach's alpha and ordinal omega to test reliability, and the Pearson correlations between the ASM and different outcomes to provide evidence for convergent/discriminant (internalizing/externalizing symptoms) and criterion validity (satisfaction, quality of life and personality). RESULTS: Structural analyses supported a one-factor solution for all of the ASM except for the Specific Phobia scale, which was also the only scale that exhibited DIF. Reliability indices ranked from .82 to .93. All six scales showed stronger associations with internalizing than externalizing measures and were also negatively related to criterion measures. CONCLUSIONS: The Spanish version of ASM is suitable for assessing anxiety-related symptoms, except the Specific Phobia Scale, which requires further examination.


Asunto(s)
Trastornos Fóbicos , Calidad de Vida , Adolescente , Adulto , Ansiedad/diagnóstico , Femenino , Humanos , Masculino , Psicometría , Reproducibilidad de los Resultados , Autoinforme , Adulto Joven
10.
PLoS One ; 16(2): e0247528, 2021.
Artículo en Inglés | MEDLINE | ID: mdl-33617586

RESUMEN

The present research built on the Self-Reported Delinquency interview and the Antisocial Behavior Scale to develop an updated brief instrument to measure antisocial behavior. College students (n = 3188, 67.75% women) from the USA, Argentina, the Netherlands and Spain completed an online survey. Analyses that combined approaches from the Classical Test Theory and Item Response Theory were conducted to select the items for the brief version. Findings suggested that a 13-item Brief Antisocial Behavior Scale (B-ABS) fulfilled the high-quality criteria: salient factor loadings, adequate discrimination, variability in response endorsement, adequate fit based on infit/outfit values, nondifferent item functioning across the four participating countries, and Cronbach's alpha and ordinal omega coefficients higher than .70. The B-ABS scores generally significantly correlated with personality scores, mental health and marijuana outcomes, showing criterion-related validity evidence. Our overall findings suggest that B-ABS adequately assesses antisocial behavior in young adults from different countries/cultures.


Asunto(s)
Trastorno de Personalidad Antisocial/diagnóstico , Salud Mental , Personalidad , Adolescente , Adulto , Trastorno de Personalidad Antisocial/psicología , Argentina , Femenino , Humanos , Masculino , Países Bajos , Escalas de Valoración Psiquiátrica , Reproducibilidad de los Resultados , España , Estados Unidos , Adulto Joven
11.
Adicciones ; 33(3): 263-272, 2021 Jul 01.
Artículo en Inglés, Español | MEDLINE | ID: mdl-32100046

RESUMEN

Playing video games is one of the world's most popular leisure activities, especially for teenagers. The main aim of the present study was to examine additive and moderation effects of gender and personality to explain individual differences in problematic gaming and video game genre preferences in adolescence. 776 Spanish high school students (mean age = 14.29 years, SD = 1.59, 50.64% girls) completed the questionnaires of the Five-Factor Model of personality, frequency of video gaming, disordered use, and the video games they mostly played.Gender differences were observed for gaming behaviors: boys played more and presented much more disordered gaming than girls. Boys preferred competitive genres; for example, action-shooters, sport, fight and strategy games. Girls preferred nonviolent and ocasional game genres; for example, social simulation, and brain and skill games. Gender moderated the association between personality and disordered gaming: disordered gaming was associated with low agreeableness and low conscientiousness in boys, and with low extraversion and low conscientiousness in girls. Low consciousnness moderated the association between gaming frequency and problematic use of video games: playing more video games led to disordered gaming, mainly in irresponsible and impulsive individuals. Though small, significant associations were found among all of the personality domains and video game genre preferences. These findings highlight the relevance of gender and personality for gaming behaviors in adolescence, and suggest paying more attention to gender-dependent differences and person-environment transactional processes when studying gaming-related behaviors.


Jugar a videojuegos es una de las actividades de ocio más populares en adolescentes. El principal objetivo de este estudio fue examinar los efectos aditivos y de moderación del género y la personalidad en el juego problemático y en la preferencia en géneros de videojuegos durante la adolescencia. 776 estudiantes españoles (media de edad = 14,29; DT = 1,59; 50,64% chicas) cumplimentaron cuestionarios del Modelo de los cinco grandes de personalidad y de conductas relacionadas con videojuegos. Se observaron diferencias de género en conductas relacionadas con videojuegos: los chicos jugaban más y presentaron mucho más uso problemático que las chicas. Ellos prefirieron géneros competitivos; por ejemplo, juegos de acción-shooters, deportes, lucha y estrategia. Las chicas prefirieron géneros no violentos y ocasionales; por ejemplo, simulación social, y juegos de habilidad y lógica. El género moderó las asociaciones entre personalidad y juego problemático: el juego problemático se asoció a baja amabilidad y baja responsabilidad en chicos, y a baja extraversión y baja responsabilidad en chicas. La baja responsabilidad moderó las asociaciones entre frecuencia de juego y uso problemático: jugar más a videojuegos conducía a un uso problemático de éstos, principalmente en individuos irresponsables e impulsivos. Se encontraron asociaciones pequeñas pero significativas entre la personalidad y preferencias en géneros de videojuegos. Estos hallazgos destacan la relevancia del género y la personalidad en las conductas relacionadas con videojuegos durante la adolescencia, y animan a prestar más atención a las diferencias dependientes del género y a las transacciones persona-ambiente al estudiar estas conductas.


Asunto(s)
Conducta del Adolescente , Juegos de Video , Adolescente , Femenino , Humanos , Masculino , Personalidad , Factores Sexuales , Estudiantes
12.
Cyberpsychol Behav Soc Netw ; 24(1): 32-40, 2021 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-33252248

RESUMEN

The impact of violent video game exposure (VVGE) on aggressive behaviors has been extensively explored, but still remains controversial. Although some studies have shown slight detrimental short-term effects of VVGE, other studies have failed to find any consequence. In addition, the existence of long-lasting effects on aggressiveness, or their impact on adolescents, are still not well established. One limitation of most of these studies is that they do not control for other important risk variables for aggressive behaviors, such as personality and deviant peers, nor have they investigated the possible moderation role of these risk factors in the link between VVGE and aggression. Therefore, the main aim was to examine the additive and interactive role of VVGE, personality, and deviant peers in adolescent aggressive behaviors cross-sectionally and longitudinally. Many regression analyses and a cross-lagged autoregressive model were carried out. At both waves, aggressive behavior was predicted by having deviant peers and specific personality traits, especially low agreeableness. VVGE also presented a slight but significant effect at both waves, but it became nonsignificant when controlling for other variables. No long-term effects on the relation between VVGE and aggressive behaviors were found. Some moderation effects were consistently found at both waves: when participants reported having more deviant peers, the effects of VVGE and low agreeableness on aggressive behaviors significantly increased. These findings suggest that multiple biopsychosocial variables and their complex interplay need to be examined to gain a better understanding of the origin and expression of aggressive behavior.


Asunto(s)
Conducta del Adolescente/psicología , Agresión/psicología , Exposición a la Violencia/psicología , Personalidad , Juegos de Video/psicología , Adolescente , Femenino , Humanos , Estudios Longitudinales , Masculino , Grupo Paritario , Análisis de Regresión , Factores de Riesgo
13.
Adicciones (Palma de Mallorca) ; 33(3): 263-272, 2021. tab, graf
Artículo en Inglés, Español | IBECS | ID: ibc-208071

RESUMEN

Jugar a videojuegos es una de las actividades de ocio más popularesen adolescentes. El principal objetivo de este estudio fue examinarlos efectos aditivos y de moderación del género y la personalidad enel juego problemático y en la preferencia en géneros de videojuegosdurante la adolescencia. 776 estudiantes españoles (media de edad =14,29; DT = 1,59; 50,64% chicas) cumplimentaron cuestionarios delModelo de los cinco grandes de personalidad y de conductas relacionadas con videojuegos. Se observaron diferencias de género enconductas relacionadas con videojuegos: los chicos jugaban más ypresentaron mucho más uso problemático que las chicas. Ellos prefirieron géneros competitivos; por ejemplo, juegos de acción-shooters, deportes, lucha y estrategia. Las chicas prefirieron géneros no violentosy ocasionales; por ejemplo, simulación social, y juegos de habilidad ylógica. El género moderó las asociaciones entre personalidad y juegoproblemático: el juego problemático se asoció a baja amabilidad y bajaresponsabilidad en chicos, y a baja extraversión y baja responsabilidad en chicas. La baja responsabilidad moderó las asociaciones entrefrecuencia de juego y uso problemático: jugar más a videojuegos conducía a un uso problemático de éstos, principalmente en individuosirresponsables e impulsivos. Se encontraron asociaciones pequeñaspero significativas entre la personalidad y preferencias en géneros devideojuegos. Estos hallazgos destacan la relevancia del género y la personalidad en las conductas relacionadas con videojuegos durante laadolescencia, y animan a prestar más atención a las diferencias dependientes del género y a las transacciones persona-ambiente al estudiarestas conductas. (AU)


Playing video games is one of the world’s most popular leisure activities, especially for teenagers. The main aim of the present study was toexamine additive and moderation effects of gender and personality toexplain individual differences in problematic gaming and video gamegenre preferences in adolescence. 776 Spanish high school students(mean age = 14.29 years, SD = 1.59, 50.64% girls) completed the questionnaires of the Five-Factor Model of personality, frequency of videogaming, disordered use, and the video games they mostly played.Gender differences were observed for gaming behaviors: boys playedmore and presented much more disordered gaming than girls. Boyspreferred competitive genres; for example, action-shooters, sport, fightand strategy games. Girls preferred nonviolent and ocasional gamegenres; for example, social simulation, and brain and skill games.Gender moderated the association between personality and disordered gaming: disordered gaming was associated with low agreeableness and low conscientiousness in boys, and with low extraversion andlow conscientiousness in girls. Low consciousnness moderated theassociation between gaming frequency and problematic use of videogames: playing more video games led to disordered gaming, mainlyin irresponsible and impulsive individuals. Though small, significantassociations were found among all of the personality domains andvid- eo game genre preferences. These findings highlight the relevance of gender and personality for gaming behaviors in adolescence,and suggest paying more attention to gender-dependent differencesand person-environment transactional processes when studying gaming-related behaviors. (AU)


Asunto(s)
Humanos , Adolescente , Juegos de Video/efectos adversos , Juegos de Video/psicología , Identidad de Género , Personalidad/clasificación , Medicina de las Adicciones , España , Encuestas y Cuestionarios , Estudios de Género
14.
PLoS One ; 15(10): e0240726, 2020.
Artículo en Inglés | MEDLINE | ID: mdl-33095762

RESUMEN

Gaming motives are important factors for explaining individual differences in videogame-related behaviors. The aim of the present study was to develop a new comprehensive but brief instrument-the Videogaming Motives Questionnaire (VMQ)-which embraces some of the most relevant gaming motives. In a first study, a pilot exploratory factor analysis (EFA) with data from 140 undergraduates was performed on items from twelve potential motives. This identified eight main factors: recreation, social interaction, coping, violent reward, fantasy, cognitive development, customization, and competition. In Studies 2 and 3, an EFA and a confirmatory factor analysis were performed on two independent samples of 407 adolescents and 260 young adults, respectively. The VMQ presented a robust eight-factor structure, with all scales showing adequate reliability indices. In reference to criterion validity, all motives presented specific associations with hours spent playing videogames, disordered gaming, and game genre preferences. More specifically, and in both adolescents and young adults, social interaction was the main motive related to time spent gaming, whereas disordered gaming was related to both coping and social interaction motives. Based on these findings, it is concluded that the VMQ is a brief and psychometrically appropriate tool for assessing the most relevant videogaming motives.


Asunto(s)
Motivación , Encuestas y Cuestionarios , Juegos de Video , Adolescente , Análisis Factorial , Femenino , Humanos , Modelos Lineales , Masculino , Reproducibilidad de los Resultados , Adulto Joven
15.
PLoS One ; 15(2): e0228655, 2020.
Artículo en Inglés | MEDLINE | ID: mdl-32017791

RESUMEN

Mindful individuals are able to acknowledge mind wandering and live in the present moment in a nonjudgmental way. Previous studies have found that both mind wandering and mindfulness are associated with subjective well-being. However, the main predictor of happiness is personality; more specifically, happier people are emotionally stable and extraverted. The present study aimed to explore the contribution of the five factors of personality, dispositional mindfulness facets and a mindfulness intervention to happiness. A sample of 372 university students was assessed with the NEO-Five Factor Inventory, and another sample of 217 community adults answered the Big Five Personality Trait Short Questionnaire. Both samples, 589 participants in all, completed the Five Facet Mindfulness Questionnaire and the Subjective Happiness Scale. Furthermore, 55 participants from the general population sample took a 6-week training course in meditation and developing mindfulness. The regression analyses showed that emotional stability and extraversion traits were the strongest predictors of subjective well-being. Nonetheless, the nonjudging facet, which is nonevaluative/acceptance awareness of thoughts and feelings, still remained a significant predictor of happiness when personality was accounted for. Finally, mindfulness training did not increase subjective well-being. Being nonjudgmental of one's inner thoughts, feelings and sensations contributes to happiness even when personality is taken into account. Accordingly, it seems reasonable that mindfulness training that intends to improve subjective well-being should focus on noticing thoughts without judging them.


Asunto(s)
Felicidad , Atención Plena , Personalidad , Adolescente , Adulto , Extraversión Psicológica , Humanos , Juicio , Meditación/psicología , Persona de Mediana Edad , España , Encuestas y Cuestionarios , Adulto Joven
16.
Assessment ; 27(8): 1777-1795, 2020 12.
Artículo en Inglés | MEDLINE | ID: mdl-30539643

RESUMEN

The main aim of the present study was to develop and validate a checklist for adolescents, the Life Events Inventory for Adolescents (LEIA), for screening stressful life events (SLEs) of different nature (major-minor, dependent-independent, and personal-interpersonal). The LEIA was administered together with another SLE checklist (Escala de Acontecimientos Vitales [Life Events Scale], EAV), and with measures of life satisfaction and externalizing and internalizing symptoms. The results showed that the kappa and the percentage agreement reliability indices were adequate. Regarding validity evidences, the correlations found between the LEIA and the EAV ranged from .65 to .69, and between the LEIA and the psychopathological symptoms ranged from .26 to .38. Specifically, major dependent noninterpersonal SLEs were the best predictors of externalizing psychopathology; while major independent noninterpersonal SLEs were the best predictors of internalizing symptoms and low life satisfaction. To conclude, the LEIA could be considered an adequate checklist to screen for SLEs in adolescents.


Asunto(s)
Lista de Verificación , Salud Mental , Adolescente , Humanos , Acontecimientos que Cambian la Vida , Reproducibilidad de los Resultados , Estrés Psicológico
17.
PLoS One ; 14(12): e0226223, 2019.
Artículo en Inglés | MEDLINE | ID: mdl-31846470

RESUMEN

The present study examined the measurement invariance of the Big Five Personality Trait Short Questionnaire (BFPTSQ) across language (Spanish and English), Spanish-speaking country of origin (Argentina and Spain) and gender groups (female and male). Evidence of criterion-related validity was examined via associations (i.e., correlations) between the BFPTSQ domains and a wide variety of mental health outcomes. College students (n = 2158) from the USA (n = 1117 [63.21% female]), Argentina (n = 353 [65.72% female]) and Spain (n = 688 [66.86% female]) completed an online survey. Of the tested models, an Exploratory Structural Equation Model (ESEM) fit the data best. Multigroup ESEM and ESEM-within-CFA generally supported the measurement invariance of the questionnaire across groups. Internalizing symptomatology, rumination and low happiness were related mainly to low emotional stability across countries, while low agreeableness and low conscientiousness were related chiefly to externalizing symptomology (i.e., antisocial behavior and drug outcomes). Some correlational differences arose across countries and are discussed. Our findings generally support the BFPTSQ as an adequate measure to assess the Big Five personality domains in Spanish- and English-speaking young adults.


Asunto(s)
Comparación Transcultural , Salud Mental/estadística & datos numéricos , Personalidad , Psicometría/métodos , Encuestas y Cuestionarios , Adulto , Trastorno de Personalidad Antisocial/psicología , Femenino , Felicidad , Humanos , Lenguaje , Masculino , Uso de la Marihuana/psicología , Modelos Estadísticos , Adulto Joven
18.
Psychol Assess ; 31(5): 631-642, 2019 May.
Artículo en Inglés | MEDLINE | ID: mdl-30667265

RESUMEN

The present study examined measurement invariance of the 48-item, 8-factor, Young Adult Alcohol Consequences Questionnaire (YAACQ) across nationality in college students from the United States, Spain, and Argentina. We also compared latent mean differences and criterion-related validity (i.e., correlation with other alcohol-related outcomes) across countries. Last month drinkers (1,511) from the United States (n = 774, 70.5% female), Argentina (n = 439, 50.6% female), and Spain (n = 298, 72.1% female) completed an online survey measuring alcohol use, drinking motives, college alcohol beliefs, and negative alcohol-related consequences. Multigroup confirmatory factor analyses supported configural and scalar invariance of a 47-item, 8-factor YAACQ across countries. Overall, the correlation analysis supported criterion-related validity (i.e., strong bivariate correlations between the 8 subscales and alcohol consumption, drinking motives and college alcohol beliefs) across countries. Some nonsignificant bivariate correlations and differences in the magnitude of the correlations across countries are discussed. Our findings expand previous work, mostly focused on U.S. samples, by supporting the YAACQ as an adequate measure to assess alcohol-related consequences in youths across countries marked by unique cultural traditions, attitudes, and policies pertaining to alcohol. (PsycINFO Database Record (c) 2019 APA, all rights reserved).


Asunto(s)
Consumo de Alcohol en la Universidad/etnología , Trastornos Relacionados con Alcohol/diagnóstico , Trastornos Relacionados con Alcohol/etnología , Comparación Transcultural , Escalas de Valoración Psiquiátrica/normas , Psicometría/normas , Adulto , Argentina/etnología , Femenino , Humanos , Masculino , Psicometría/instrumentación , España/etnología , Estudiantes , Estados Unidos/etnología , Universidades , Adulto Joven
19.
Adicciones ; 31(2): 106-116, 2019 Apr 01.
Artículo en Inglés, Español | MEDLINE | ID: mdl-29353298

RESUMEN

Marijuana motives are a proximal variable to marijuana use. This research aimed to adapt and validate the short form of the Marijuana Motives Measure (MMM; Simons, Correia, Carey, y Borsari, 1998), the MMM SF, in Spanish.  The sample comprised 232 participants (mean age = 25.11 (7.58), 50.43% males) who had tried marijuana at least once in their lifetime. Item and Rasch analyses were performed to choose the final pool of 15 items. Confirmatory Factor Analysis (CFA) showed an adequate 5-factor structure (S-BX2(80) = 121.30, p = .002; NNFI = .944; CFI = .958; IFI = .959; MFI = .915; RMSEA = .047(0.029, 0.063); AIC = -38.70), and the multi-group CFA between males and females showed acceptable fit indices (S-BX2(160) = 230.01, p = .000; NNFI = .900; CFI = .924; IFI = .927; MFI = .860; RMSEA = .062(.043, .078); AIC = -89.99). The questionnaire indicated metric (S-BX2diff (15) = 13.61, p = .556)), scalar (S-BX2diff (15) = 23.15, p = .081)) and error measurement invariance (S-BX2diff (15) = 8.65, p = .895)) between gender groups. The internal consistencies and ordinal omega of the scales were between .79 and .90. In the regression analysis, enhancement, coping and low conformity motives predicted frequency and quantity of marijuana smoked. The best predictor of frequency and quantity consumed during the heaviest smoking period was enhancement, while coping and, to a lesser extent, low conformity, were the only predictors of cannabis-related problems when marijuana frequency and quantity were controlled for.  The MMM SF shows adequate psychometric properties and is a suitable instrument to assess marijuana motives, especially during time-limited sessions.


Los motivos de consumo son una variable proximal al uso de marihuana. Este estudio pretende adaptar y validar la versión española breve del Marijuana Motives Measure (MMM; Simons, Correia, Carey, y Borsari, 1998), el MMM SF. La muestra estaba compuesta por 232 participantes (edad media = 25,11 (7,58), 50,43% hombres) que habían probado la marihuana al menos una vez. Se realizaron análisis de los ítems y de Rasch para seleccionar los 15 ítems. El Análisis Factorial Confirmatorio (AFC) mostró una estructura de cinco factores adecuada (S-BX2(80) = 121,30, p = ,002; NNFI = 0,944; CFI = 0,958; IFI = 0,959; MFI = 0,915; RMSEA = 0,047(0,029, 0,063); AIC = -38,70), y el AFC multigrupo entre hombres y mujeres mostró índices de ajuste aceptables (S-BX2(160) = 230,01, p = ,000; NNFI = 0,900; CFI = 0,924; IFI = 0,927; MFI = 0,860; RMSEA = 0,062(0,043, 0,078); AIC = -89,99). El cuestionario mostró invarianza métrica (S-BX2dif (15) = 13,61, p = ,556)), escalar (S-BX2dif (15) = 23,15, p = ,081)) y de los errores de medida (S-BX2dif (15) = 8,65, p = ,895)) entre grupos de género. Los alfas de Cronbach y omega ordinal de las escalas fueron de 0,79 a 0,90. Los motivos de animación, afrontamiento y bajos motivos de conformidad predijeron el consumo de marihuana. El mejor predictor durante la época de mayor consumo fueron los motivos de animación, mientras que los motivos de afrontamiento, y en menor medida los bajos motivos de conformidad, fueron los mejores predictores de los problemas derivados una vez se controló el efecto de frecuencia y cantidad fumada.  El MMM SF presenta unas propiedades psicométricas adecuadas y es una medida útil para evaluar los motivos de consumo de marihuana, especialmente durante sesiones de evaluación con tiempo limitado.


Asunto(s)
Adaptación Psicológica , Abuso de Marihuana/psicología , Fumar Marihuana/psicología , Motivación , Encuestas y Cuestionarios , Adolescente , Adulto , Femenino , Humanos , Masculino , Abuso de Marihuana/diagnóstico , Psicometría/instrumentación , Análisis de Regresión , Reproducibilidad de los Resultados , España , Adulto Joven
20.
Adicciones (Palma de Mallorca) ; 31(2): 106-116, 2019. tab, graf
Artículo en Español | IBECS | ID: ibc-185200

RESUMEN

Los motivos de consumo son una variable proximal al uso de marihuana. Este estudio pretende adaptar y validar la versión española breve del Marijuana Motives Measure (MMM; Simons, Correia, Carey, y Borsari, 1998), el MMM SF. La muestra estaba compuesta por 232 participantes (edad media = 25,11 (7,58), 50,43% hombres) que habían probado la marihuana al menos una vez. Se realizaron análisis de los ítems y de Rasch para seleccionar los 15 ítems. El Análisis Factorial Confirmatorio (AFC) mostró una estructura de cinco factores adecuada (S-BX2(80) = 121,30, p = ,002; NNFI = 0,944; CFI = 0,958; IFI = 0,959; MFI = 0,915; RMSEA = 0,047(0,029, 0,063); AIC = -38,70), y el AFC multigrupo entre hombres y mujeres mostró índices de ajuste aceptables (S-BX2(160) = 230,01, p = ,000; NNFI = 0,900; CFI = 0,924; IFI = 0,927; MFI = 0,860; RMSEA = 0,062(0,043, 0,078); AIC = -89,99). El cuestionario mostró invarianza métrica (S-BX2dif (15) = 13,61, p = ,556)), escalar (S-BX2dif (15) = 23,15, p = ,081)) y de los errores de medida (S-BX2dif (15) = 8,65, p = ,895)) entre grupos de género. Los alfas de Cronbach y omega ordinal de las escalas fueron de 0,79 a 0,90. Los motivos de animación, afrontamiento y bajos motivos de conformidad predijeron el consumo de marihuana. El mejor predictor durante la época de mayor consumo fueron los motivos de animación, mientras que los motivos de afrontamiento, y en menor medida los bajos motivos de conformidad, fueron los mejores predictores de los problemas derivados una vez se controló el efecto de frecuencia y cantidad fumada. El MMM SF presenta unas propiedades psicométricas adecuadas y es una medida útil para evaluar los motivos de consumo de marihuana, especialmente durante sesiones de evaluación con tiempo limitado


Marijuana motives are a proximal variable to marijuana use. This research aimed to adapt and validate the short form of the Marijuana Motives Measure (MMM; Simons, Correia, Carey, y Borsari, 1998), the MMM SF, in Spanish. The sample comprised 232 participants (mean age = 25.11 (7.58), 50.43% males) who had tried marijuana at least once in their lifetime. Item and Rasch analyses were performed to choose the final pool of 15 items. Confirmatory Factor Analysis (CFA) showed an adequate 5-factor structure (S-BX2(80) = 121.30, p = .002; NNFI = .944; CFI = .958; IFI = .959; MFI = .915; RMSEA = .047(0.029, 0.063); AIC = -38.70), and the multi-group CFA between males and females showed acceptable fit indices (S-BX2(160) = 230.01, p = .000; NNFI = .900; CFI = .924; IFI = .927; MFI = .860; RMSEA = .062(.043, .078); AIC = -89.99). The questionnaire indicated metric (S-BX2 diff (15) = 13.61, p = .556)), scalar (S-BX2 diff (15) = 23.15, p = .081)) and error measurement invariance (S-BX2 diff (15) = 8.65, p = .895)) between gender groups. The internal consistencies and ordinal omega of the scales were between .79 and .90. In the regression analysis, enhancement, coping and low conformity motives predicted frequency and quantity of marijuana smoked. The best predictor of frequency and quantity consumed during the heaviest smoking period was enhancement, while coping and, to a lesser extent, low conformity, were the only predictors of cannabis-related problems when marijuana frequency and quantity were controlled for. The MMM SF shows adequate psychometric properties and is a suitable instrument to assess marijuana motives, especially during time-limited sessions


Asunto(s)
Humanos , Masculino , Femenino , Adolescente , Adulto Joven , Adulto , Adaptación Psicológica , Abuso de Marihuana/psicología , Fumar Marihuana/psicología , Motivación , Encuestas y Cuestionarios , Análisis de Regresión , Reproducibilidad de los Resultados , Psicometría/instrumentación , Abuso de Marihuana/diagnóstico , España
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